
Collapsible content sections with pixel borders and trigger indicators.

Retro 8-bit pixel-art components: chunky pixel borders, arcade lettering and blocky shadows over accessible shadcn/ui primitives. A whole app's worth of UI in a game-console look.
120 published items
Imported from TheOrcDev/8bitcn-ui under MIT. This catalog is unclaimed. Claim it or ask us to remove it.
120 published items

Collapsible content sections with pixel borders and trigger indicators.




Inline status message with a title, supporting text, and pixel border.

Blocking confirmation dialog with a message and separate cancel and action buttons.

Sound settings panel with volume controls and pixel-styled switches.
Profile image with an initials fallback and pixelated frame.

Compact label for statuses, categories, or counts with pixel borders.

Navigation trail that shows the current page within a hierarchy.

Action button with size and style variants plus pixel press states.

Row of buttons joined inside one pixel border, for related actions that belong together.


Surface primitives for card headers, content, and footers with pixel borders.

Content slider with previous and next controls in a pixel frame.

A cinematic chapter/level intro with pixel art background.

RPG character sheet with attribute scores, equipment slots, and configurable sections.

Themed chart container with configurable colors, labels, and tooltips.

Stepped area chart with pixel-styled axes, grid lines, and tooltip.

Bar chart with pixel-styled axes, grid lines, and tooltip.

Form checkbox with checked, unchecked, and disabled states in pixel styling.

Trigger and content primitives for showing or hiding a section.

Searchable option picker that combines a text filter with a dropdown list.

Filterable command menu with grouped actions and keyboard navigation.

Right-click menu for contextual actions, groups, and nested choices.



Dashboard with sidebar navigation, stat cards, charts, and a drag-and-drop data table.

Calendar popover paired with a trigger for choosing a date.

Modal overlay with structured header, content, and action areas.


A reusable 8-bit difficulty selector with Easy, Normal, Hard.

Sliding panel with a backdrop, close control, and pixel frame.

Triggered action menu with grouped choices and nested submenus.

Interactive arena duel with two fighters, HP bars, and hit mechanics.

Empty-state panel for missing content or no-result views.

Enemy status panel with a name, level, and pixel health meter.




Feature card grid with icons, titles, descriptions, and optional badges.

Step-by-step feature list with numbered icons and separators.

Swipeable feature carousel with cards and pixel arrows.


Player list with avatars and presence details in compact rows.



Skill tree feature grid with progress.