ThreeUI

WebGL, Three.js and canvas scenes for the web: backgrounds, hero sections, buttons and text treatments, installed from the @designcodeio/threeui package rather than copied into your code.

171 published items

Meng To

171 published items

A vertical glass rail whose proximity field runs down the y axis, over a Three.js bead field that refracts the backdrop in screen space with per-channel dispersion and a specular rim.

React

An inset modern header: wordmark on the left, the proximity dock centred on the bar’s midline, and a paired sign-in and gradient call to action on the right.

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A fitted terminal strip: the menu cells own the whole bar and trade width with each other, over a WebGL noise field quantised through an 8×8 ordered dither into an eight-stop dusk palette.

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A portrait audio identity scene pairing two animated circular bar fields with a compact ThreeUI wordmark and icon lockup in synchronized light and dark modes.

ReactText

A full-frame sphere of 1,900 depth-sorted glyphs with hover acceleration and click-hit letters that break loose, fall, and regrow on synchronized light and dark surfaces.

ReactText

A Chladni-inspired bell-mode field with authored nodal metal patterns, automatic strike rings, pointer drift, and rising foundry embers.

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The complete Field Manuals book showcase, preserved unchanged with its editorial layout, authored motion, interactions, and embedded media.

ReactScreen

The exact seven-volume Bookshelf collection with its authored room, carousel shelf, individual cover artwork, foil, pages, inspection, opening, and page-turn system.

ReactCarousel

The CSS lettermark emerges as a purple scan moving through a rounded field.

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Loader

A paneled interface window assembles from cool blue dot segments.

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Loader

The X mark is swept by a rotating highlight around its diagonal strokes.

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The Dot Border rectangle's transparent face, blue hover fill, four moving corner dots, and sequential dashed frame around a mail glyph.

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The Dark Glass rectangle reduced to a compact circle with its original charcoal surface, masked edge, and moving conic light.

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The Launch rectangle's exact amber gradient, 4px base, soft aura, and 2px pressed state around a centered plus glyph.

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Animated

A Verlet sheet of letters hangs from six pegs, shearing every glyph with the live weave while pointer wind and direct grabbing deform the cloth.

ReactText

The complete raw-WebGL cloud migration background isolated at its exact source renderer boundary.

ReactBackground

The complete Working Volumes bookshelf page with all seven tools, its responsive editorial interface, and authored Three.js presentation.

ReactScreen

A transparent field of growing condensation bubbles that merge, fall, and resolve into soft water splash rings.

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A retro signal-fault panel on saturated broadcast blue, torn by shader-side transport noise: per-row jitter, a rolling dropout band, head-switching scramble, and heavy static.

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A monotone academy leader: letterboxed frame, sweeping countdown dial, scrolling film perforations, registration marks, and a running 24 fps timecode graded to pure luminance.

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Background

An 8-bit console title screen drawn on a 320×180 grid with a hand-authored 5×7 pixel font and nearest-neighbour upscale, so every sprite, brick, and letter lands on a hard pixel edge.

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Background

The authored 19-row Zion boot log typing itself onto green phosphor, now resolved at the full backing resolution so the glyph cores stay crisp behind the grille.

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